Implementation of physical keyboard logic nodes
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Currently Armory only supports keyboard controls by the letters.
However for people like me, using an AZERTY keyboard my default movement keys are ZSQD where the WSAD is on QWERTY.
On Godot this is not an issue as the is an option to use the physical keyboard so pressing W on either keyboard with (W or Z) works normally.
Can Armory get this feature too? It saves a lot of time and effort having to set up changeable key binds and settings menus to let other keyboard users easily play the games without issue.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating Armory's keyboard control and logic-node implementation, then compare its behavior with Godot's physical keyboard option mentioned in the issue. Done should mean movement keys are interpreted by physical key position across layouts such as QWERTY and AZERTY, without requiring custom key-binding or settings menus.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100