armory3d / armory3d/armory

Implementation of physical keyboard logic nodes

Open
#2,933 2 comments 0 reactions 0 assignees View on GitHub
feature request good first issue
Dominant language
C++
Stars
3.3k
Forks
353
Avg merge
3d 16h
Merged PRs (30d)
1

Description

Currently Armory only supports keyboard controls by the letters.
However for people like me, using an AZERTY keyboard my default movement keys are ZSQD where the WSAD is on QWERTY.
On Godot this is not an issue as the is an option to use the physical keyboard so pressing W on either keyboard with (W or Z) works normally.
Can Armory get this feature too? It saves a lot of time and effort having to set up changeable key binds and settings menus to let other keyboard users easily play the games without issue.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating Armory's keyboard control and logic-node implementation, then compare its behavior with Godot's physical keyboard option mentioned in the issue. Done should mean movement keys are interpreted by physical key position across layouts such as QWERTY and AZERTY, without requiring custom key-binding or settings menus.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.