Rotation is not exported correctly
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Description
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**Description**
Rotation is not exported correctly.
The rotation direction in blender is different from the exported korm preview.
maybe related:
https://github.com/armory3d/armory/issues/2167
**To Reproduce**
Animate transformation over multiple axes or more complex transformation mode like quaternions, then export/preview in korm/armory3d
**Expected behavior**
Exported rotation should be identical to the model/animation in blender
**System**
Blender: 3.3.7
Armory: 2023.5.0
OS: Windows 11 Home 22H2 22621.1702
Graphics card: AMD Ryzen 5 5500U with Radeon Graphics 2.10 GHz
**Test File**
[armory-rotation-plygrd.zip](https://github.com/armory3d/armory/files/11626150/armory-rotation-plygrd.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the attached armory-rotation-plygrd.zip and compare the Blender animation with its exported korm/Armory3D preview, focusing on multi-axis and quaternion transformations. Read the related issue #2167 for context. Done means exported rotation matches the Blender model and animation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100