armory3d / armory3d/armory

Set material param RGB Node

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bug
Dominant language
C++
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Description

scene1 object1 material1
scene2 object2 material1

it seems if object1 is spawned from scene1 to scene2, if i use the set material param rgb node with per object option disabled, only object1 changes color, even though both object1 and object2 share the same material1. If i check the name of the material of object1 which was spawned is still material1, but it appears is not referencing to the same material1 of object2.

System
Blender: 3.3.0
Armory: 202301
OS: Windows 10

Contributor guide

No contributing guide indexed for this repository

Research direction

Reproduce the report in Blender 3.3.0 with scene1 and scene2, object1 and object2, and their shared material1. Start by checking the Set Material Param RGB node with per-object disabled and compare the material references after spawning; done means both objects sharing material1 respond consistently to the color change.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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