Set material param RGB Node
- Dominant language
- C++
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Description
scene1 object1 material1
scene2 object2 material1
it seems if object1 is spawned from scene1 to scene2, if i use the set material param rgb node with per object option disabled, only object1 changes color, even though both object1 and object2 share the same material1. If i check the name of the material of object1 which was spawned is still material1, but it appears is not referencing to the same material1 of object2.
System
Blender: 3.3.0
Armory: 202301
OS: Windows 10
Contributor guide
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Research direction
Reproduce the report in Blender 3.3.0 with scene1 and scene2, object1 and object2, and their shared material1. Start by checking the Set Material Param RGB node with per-object disabled and compare the material references after spawning; done means both objects sharing material1 respond consistently to the color change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100