Text Object manipulation Node
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
It's pretty important to have text in a game. Blenders text object would be perfect for this.
With a node that can dynamically change the text/font/size etc. it would pave the way for any text based game or games that have written dialogue or story elements. With that we could dynamically add text to speech bubbles and rpg text boxes.
I need something that displays text in armory without I can't make games. I don't have the time to learn haxe to add this as a feature.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating how Blender text objects and nodes are integrated in Armory, then define how dynamic text, font, and size changes should be represented and verified as displayed text.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100