armory3d / armory3d/armory

Text Object manipulation Node

Open
#2,572 1 comment 0 reactions 0 assignees View on GitHub
feature request
Dominant language
C++
Stars
3.3k
Forks
353
Avg merge
3d 16h
Merged PRs (30d)
1

Description

It's pretty important to have text in a game. Blenders text object would be perfect for this.
With a node that can dynamically change the text/font/size etc. it would pave the way for any text based game or games that have written dialogue or story elements. With that we could dynamically add text to speech bubbles and rpg text boxes.

I need something that displays text in armory without I can't make games. I don't have the time to learn haxe to add this as a feature.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by locating how Blender text objects and nodes are integrated in Armory, then define how dynamic text, font, and size changes should be represented and verified as displayed text.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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