armory3d / armory3d/armory

Object Look at node

Open
#2,536 1 comment 1 reaction 0 assignees View on GitHub
feature request logic nodes
Dominant language
C++
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Merged PRs (30d)
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Description

really need simple way for doing align axis to vector . becaus enow if you have child of rigid body and you want that child to always look at something then its hell of a work and need be math scientist
this is how it super if it looks like this :

![111](https://user-images.githubusercontent.com/110411323/182208614-48eb2be2-2bca-42dc-8755-51b822b8f641.png)
and this is how it is right now in armory:
![armory look at](https://user-images.githubusercontent.com/110411323/182208964-c5b75c65-5dfd-4549-a06f-57ee0bd5449e.png)
but in armory like you can see this setup dont have even the speed to turn in that direction like in the first image of node from upbge...
please before critizising someone of these feature request think of the normal people who dont are not math scientist...

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are mentioned. Start by locating Armory's existing visual-node implementation and object-rotation path, then compare the requested Object Look at behavior with the linked UPBGE example; done means a usable node can align an axis toward a target with the requested turning behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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