RigidBody Stuttering when Time.scale is modified for Slow Motion
- Dominant language
- C++
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Description
Hi everybody and thanks for all the work!
I have recently updated from Debian 10 (Blender 2.83) to a Windows system (Blender 2.93). Without any change in the code, rigid bodies stutter when changing time scale to achieve slow motion. I suspect it is a Bullet Engine issue, seems like it stopped interpolating rigid body transforms and, as rendering and physics are out of sync, stutter shows.
**To Reproduce**
Give Time.scale a lower value, for instance.
```iron.system.Time.scale *= 0.5;```
**System**
Ryzen 5900HS, GTX 1650 Mobile
Blender 2.93.5
ArmorySDK2110
Contributor guide
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Research direction
Start by reproducing the issue with Blender 2.93.5, ArmorySDK2110, and `iron.system.Time.scale *= 0.5`, then inspect the Bullet rigid-body update and rendering synchronization paths. Done means rigid bodies remain visually smooth when time scale is reduced.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100