armory3d / armory3d/armory

proxy objects won't inherit the linked objects physics settings

Open
#2,386 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
Stars
3.3k
Forks
353
Avg merge
3d 16h
Merged PRs (30d)
1

Description

**To Reproduce**

- create an object in a blend file and attach whatever physics to it, say a rigid body box
- link that object from another blend file and notice you have the rigid body box defined on it
- create a proxy from that linked object and no physics is defined for it

**Expected behavior**

The created proxy should contain the defined physics object of the linked object.

**System**

Blender: 2.93.5
Armory: [armsdk](https://github.com/armory3d/armsdk/commit/001142f923608ea8b2d56a1a353d6613f30166cc)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the linked-object and proxy workflow described in a blend file, using a rigid body box as the physics setting. Compare the linked object with its created proxy and trace the Blender integration path responsible for proxy creation; done means the proxy retains the linked object's defined physics settings.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
28/100

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