proxy objects won't inherit the linked objects physics settings
- Dominant language
- C++
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- 3.3k
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- Merged PRs (30d)
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Description
**To Reproduce**
- create an object in a blend file and attach whatever physics to it, say a rigid body box
- link that object from another blend file and notice you have the rigid body box defined on it
- create a proxy from that linked object and no physics is defined for it
**Expected behavior**
The created proxy should contain the defined physics object of the linked object.
**System**
Blender: 2.93.5
Armory: [armsdk](https://github.com/armory3d/armsdk/commit/001142f923608ea8b2d56a1a353d6613f30166cc)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the linked-object and proxy workflow described in a blend file, using a rigid body box as the physics setting. Compare the linked object with its created proxy and trace the Blender integration path responsible for proxy creation; done means the proxy retains the linked object's defined physics settings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 28/100