armory3d / armory3d/armory

Time Scale Logic Node: Pausing Bug!

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bug physics
Dominant language
C++
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Description

Thank you for contributing to Armory!

**Description**
Hello, when I set time scale node to 0 and set it back to 1 the physics sky rockets with great impulse/force.

**To Reproduce**
Create a scene add logic nodes to set time scale to 0 and 1 add a physics object that moves.

**Expected behavior**
Sky rocketing

**System**
Blender: 2.91
Armory: 2109
OS: Windows 10
Graphics card: EVGA GTX 770

**Test File**
*(drag & drop the zipped .blend file here)*

Contributor guide

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Research direction

Reproduce the issue in Blender 2.91 with Armory 2109 by using logic nodes to set the time scale to 0 and then 1 on a scene containing a moving physics object. Compare the object's motion before and after pausing; done means restoring the time scale does not produce an excessive impulse or force.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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