Time Scale Logic Node: Pausing Bug!
- Dominant language
- C++
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Description
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**Description**
Hello, when I set time scale node to 0 and set it back to 1 the physics sky rockets with great impulse/force.
**To Reproduce**
Create a scene add logic nodes to set time scale to 0 and 1 add a physics object that moves.
**Expected behavior**
Sky rocketing
**System**
Blender: 2.91
Armory: 2109
OS: Windows 10
Graphics card: EVGA GTX 770
**Test File**
*(drag & drop the zipped .blend file here)*
Contributor guide
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Research direction
Reproduce the issue in Blender 2.91 with Armory 2109 by using logic nodes to set the time scale to 0 and then 1 on a scene containing a moving physics object. Compare the object's motion before and after pausing; done means restoring the time scale does not produce an excessive impulse or force.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100