armory3d / armory3d/armory

[logic nodes] add a tickbox to the translate object node to automatically multiply the translation amount by delta time, to compensate for different framerates

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#2,248 5 comments 3 reactions 0 assignees View on GitHub
feature request good first issue logic nodes
Dominant language
C++
Stars
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
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Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue gives no file or test location. Start by locating the logic-node implementation for the Translate Object node and checking how movement inputs and delta time are handled. Define the checkbox behavior and verify that translation is consistent across frame rates; done means the node exposes the requested option and its behavior is covered by project tests or an equivalent reproducible check.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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