[logic nodes] add a tickbox to the translate object node to automatically multiply the translation amount by delta time, to compensate for different framerates
Open
feature request
good first issue
logic nodes
- Dominant language
- C++
- Stars
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- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
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Contributor guide
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Research direction
The issue gives no file or test location. Start by locating the logic-node implementation for the Translate Object node and checking how movement inputs and delta time are handled. Define the checkbox behavior and verify that translation is consistent across frame rates; done means the node exposes the requested option and its behavior is covered by project tests or an equivalent reproducible check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100