[rendering] Volumetric fog looks significantly different when using the deferred clustered renderer compared to the forward renderer
- Dominant language
- C++
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Description
When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the forward renderer.
Deffered clustered:

Also deffered clustered (dividing the amount A/B by 10):

Forward clustered:

Contributor guide
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Research direction
Start by reproducing the reported volumetric fog setup with both the deferred clustered and forward clustered renderers, using the linked screenshots as the comparison. Compare the results with identical fog amounts; done means equivalent settings produce comparable fog appearance in both renderers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100