armory3d / armory3d/armory

[navigation system/pathfinding] (low priority) Ability to update navmesh during runtime

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feature request
Dominant language
C++
Stars
3.3k
Forks
353
Avg merge
3d 16h
Merged PRs (30d)
1

Description

Could take form as a Haxe function as well as a logic node that lets you create a new navmesh or update an existing navmesh based on meshes in a specified collection

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the navigation system/pathfinding entry points and the runtime logic-node integration. Define completion as a Haxe function and logic node that can create a navmesh or update an existing one from meshes in a specified collection.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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