[navigation system/pathfinding] (low priority) Ability to update navmesh during runtime
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Could take form as a Haxe function as well as a logic node that lets you create a new navmesh or update an existing navmesh based on meshes in a specified collection
Contributor guide
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Research direction
Start by locating the navigation system/pathfinding entry points and the runtime logic-node integration. Define completion as a Haxe function and logic node that can create a navmesh or update an existing one from meshes in a specified collection.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100