armory3d / armory3d/armory

Can't play more than one animation in the same armature

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#2,205 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
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Merged PRs (30d)
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Description

I guess we should be able to play more than one animation in the same armature if those animations doesn't affects the same bones. Apparently the unused bones transforms reset. This can be a duplicate of [layered animations issue](https://github.com/armory3d/armory/issues/717).

Test file: [anim-test.zip](https://github.com/armory3d/armory/files/6515188/anim-test.zip)

Contributor guide

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Research direction

Begin with the supplied anim-test.zip reproduction and compare its behavior with the layered animations issue linked in the report. Confirm whether animations affecting different bones can coexist without unused bone transforms resetting; done means the reproduction plays both animations correctly without unwanted resets.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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