Can't play more than one animation in the same armature
- Dominant language
- C++
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Description
I guess we should be able to play more than one animation in the same armature if those animations doesn't affects the same bones. Apparently the unused bones transforms reset. This can be a duplicate of [layered animations issue](https://github.com/armory3d/armory/issues/717).
Test file: [anim-test.zip](https://github.com/armory3d/armory/files/6515188/anim-test.zip)
Contributor guide
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Research direction
Begin with the supplied anim-test.zip reproduction and compare its behavior with the layered animations issue linked in the report. Confirm whether animations affecting different bones can coexist without unused bone transforms resetting; done means the reproduction plays both animations correctly without unwanted resets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100