[Feature request] Support for specularity? <3
Open
feature request
material nodes
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
From an artistical standpoint specularity is quite important to allow for variation in shaders as well as making sure that you can really see the specular highlights (or remove it for any object where you dont like it).
Contributor guide
No contributing guide indexed for this repository
Research direction
The request discusses specularity and shader variation but names no files, tests, or entry points. Start by locating the shader and material systems responsible for specular highlights, then establish the intended control and an observable rendering result before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100