armory3d / armory3d/armory

[Feature request] Support for specularity? <3

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feature request material nodes
Dominant language
C++
Stars
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
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Description

From an artistical standpoint specularity is quite important to allow for variation in shaders as well as making sure that you can really see the specular highlights (or remove it for any object where you dont like it).

Contributor guide

No contributing guide indexed for this repository

Research direction

The request discusses specularity and shader variation but names no files, tests, or entry points. Start by locating the shader and material systems responsible for specular highlights, then establish the intended control and an observable rendering result before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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