armory3d / armory3d/armory

Fire+Smoke and Explosion Macros

Open
#2,140 6 comments 0 reactions 0 assignees View on GitHub
feature request
Dominant language
C++
Stars
3.3k
Forks
353
Avg merge
3d 16h
Merged PRs (30d)
1

Description

**Is your feature request related to a problem? Please describe.**
No, it's not.

**Describe the solution you'd like**
Fire+smoke (Macro for the Particle System to procedurally generate fire and smoke)
Explosion (Like for fire+smoke, but oriented to the explosions - may be also add debris?)

**Describe alternatives you've considered**
It's already possible with using Particles, but I'd prefer an Out-of-the box Macro, so the user will just Add->Explosion or Add->Fire and have some parameters to set, having it working

**Additional context**
Nope

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by locating the existing particle-system macros and the Add menu used for particle effects, then determine how configurable effects are exposed. Done means users can add Fire+smoke and Explosion effects with working parameters, with debris only if the project scope supports it.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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