Fire+Smoke and Explosion Macros
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
**Is your feature request related to a problem? Please describe.**
No, it's not.
**Describe the solution you'd like**
Fire+smoke (Macro for the Particle System to procedurally generate fire and smoke)
Explosion (Like for fire+smoke, but oriented to the explosions - may be also add debris?)
**Describe alternatives you've considered**
It's already possible with using Particles, but I'd prefer an Out-of-the box Macro, so the user will just Add->Explosion or Add->Fire and have some parameters to set, having it working
**Additional context**
Nope
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating the existing particle-system macros and the Add menu used for particle effects, then determine how configurable effects are exposed. Done means users can add Fire+smoke and Explosion effects with working parameters, with debris only if the project scope supports it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100