[Android (C) and HTML5 (JS)] GPU skinning "too many uniforms" crash on android Adreno while fine on Mali GPU
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- C++
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Description
Does anyone came across to this error with armory and know what is actually causing this issue?
I suspect my 3d model is too complex and I am searching after some directions in order to run it correctly in Armory and making it more simple.
What is a "uniform" and how does it translate in Blender?
Any input will be much appreciated.
Thanks
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Research direction
The report concerns GPU skinning, an Adreno Android crash, HTML5/JS, and a Blender model, but names no files, tests, or entry points. Start by reproducing the uniform-limit failure on Adreno and comparing it with Mali; done would require a confirmed cause and a documented way to run the model without the crash.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, blender, c, javascript
- Domain
- computer-graphics, mobile-dev, web-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100