armory3d / armory3d/armory

[Android (C) and HTML5 (JS)] GPU skinning "too many uniforms" crash on android Adreno while fine on Mali GPU

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bug
Dominant language
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Description

Does anyone came across to this error with armory and know what is actually causing this issue?

I suspect my 3d model is too complex and I am searching after some directions in order to run it correctly in Armory and making it more simple.

What is a "uniform" and how does it translate in Blender?

Any input will be much appreciated.
Thanks

Contributor guide

No contributing guide indexed for this repository

Research direction

The report concerns GPU skinning, an Adreno Android crash, HTML5/JS, and a Blender model, but names no files, tests, or entry points. Start by reproducing the uniform-limit failure on Adreno and comparing it with Mali; done would require a confirmed cause and a documented way to run the model without the crash.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, blender, c, javascript
Domain
computer-graphics, mobile-dev, web-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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