Suggestion to make Rust less overly complicated.
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
https://github.com/armory3d/armory/wiki/wasm#programming-armory-in-rust
In the code there is just too much going on just to rotate a simple cube. I feel like more can be done to simplify it even further. Are there any plans of it becoming more simplified?
Contributor guide
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Research direction
Start with the linked WASM wiki page, especially the “Programming Armory in Rust” section and its cube-rotation example. The issue names no source files, tests, or specific API changes, so first define which steps should be simplified and how a simpler example would be verified as complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust, wasm
- Domain
- developer-experience, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100