armory3d / armory3d/armory

A custom shader workflow like Unity, Unreal or other engines

Open
#2,012 1 comment 2 reactions 0 assignees View on GitHub
feature request
Dominant language
C++
Stars
3.3k
Forks
353
Avg merge
3d 16h
Merged PRs (30d)
1

Description

You can write shader with glsl and .json, then they become custom node in Blender and can be applied to multiple projects with different textures

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by tracing the existing Blender shader and custom-node workflow, then clarify how GLSL and JSON inputs should become reusable nodes across projects with different textures. Done should be defined as a documented workflow that supports those inputs and reuse.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.