A custom shader workflow like Unity, Unreal or other engines
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
You can write shader with glsl and .json, then they become custom node in Blender and can be applied to multiple projects with different textures
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by tracing the existing Blender shader and custom-node workflow, then clarify how GLSL and JSON inputs should become reusable nodes across projects with different textures. Done should be defined as a documented workflow that supports those inputs and reuse.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100