armory3d / armory3d/armory

Blending between normal maps

Open
#1,968 4 comments 1 reaction 0 assignees View on GitHub
feature request material nodes
Dominant language
C++
Stars
3.3k
Forks
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Avg merge
3d 16h
Merged PRs (30d)
1

Description

Eevee:
![97519049-4f780380-1977-11eb-90a6-b821bd8c8c7d](https://user-images.githubusercontent.com/63247726/97581887-e5417c00-19d3-11eb-854c-5139f8051408.png)

Armory:
![97519067-59016b80-1977-11eb-9508-165765b40704](https://user-images.githubusercontent.com/63247726/97581891-e83c6c80-19d3-11eb-9151-b7c0d4d6397a.png)

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue only provides Eevee and Armory comparison images, with no file, test, or entry point named. Start by reproducing the normal-map blending difference in Blender and compare the results; done means Armory blends normal maps consistently with Eevee.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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