Issue with spawned vehicle body
Open
bug
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
The vehicle rigid body is duplicated when the scene is "restarted". Does not happens with normal rigid bodies.
Press 'R' to restart the scene: [vehicle.zip](https://github.com/armory3d/armory/files/5361349/vehicle.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by opening the attached vehicle.zip scene and reproduce the problem by pressing R to restart it. Compare the spawned vehicle rigid body with a normal rigid body and verify that restarting no longer duplicates the vehicle body.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100