Armory doesn't detect controller input in C while it does with krom
- Dominant language
- C++
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Description
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**Description**
When building my game project for krom, the controller input is working, when building in C though, the controller input of my xbox controller isn't detected. Keyboard input works for both.
**To Reproduce**
Build a projet using Windows(C) as the target, the left stick input of the controller isn't getting detected.
**Expected behavior**
The game should behave the same in both Krom and C
**System**
Blender: 2.83.4
Armory: Latest master branch
OS: Windows 10 64-bit
Graphics card: NVIDIA GTX 1060
**Test File**
-- The Krom and C builds
[krom-windows_2.zip](https://github.com/armory3d/armory/files/5071922/krom-windows_2.zip)
[windows-hl_2.zip](https://github.com/armory3d/armory/files/5071923/windows-hl_2.zip)
-- the project
[CodeStars_2.zip](https://github.com/armory3d/armory/files/5071930/CodeStars_2.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue with the linked CodeStars_2.zip project, comparing the krom-windows_2.zip and windows-hl_2.zip builds on Windows. Verify whether the Xbox controller's left-stick input is detected in the C build while keyboard input continues to work; done means controller behavior matches the Krom build.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100