Sounds don't stop when the scene is changed
Open
Nobody has claimed this yet.
bug
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
[Sound issue.zip](https://github.com/armory3d/armory/files/4634072/Sound.issue.zip)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by downloading and reproducing the attached Sound issue.zip while changing scenes. No source file, test, or entry point is named, so trace the scene-change and sound-lifecycle paths from the reproduction. Done means sounds from the previous scene stop when the scene changes.
Written by the indexing model from the issue text.
Assessment
- Domain
- audio-video-rtc, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100