armory3d / armory3d/armory

water shader on different objects

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feature request
Dominant language
C++
Stars
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
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Description

it would be convenient to be able to apply the water shader on different object , so as to be able to manage more water with different parameters such as water direction, color, etc etc

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the water shader and how water objects receive shader parameters; define how separate objects can use different directions, colors, and other settings, then verify that multiple water objects render with independent parameters.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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