water shader on different objects
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Nobody has claimed this yet.
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
it would be convenient to be able to apply the water shader on different object , so as to be able to manage more water with different parameters such as water direction, color, etc etc
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the water shader and how water objects receive shader parameters; define how separate objects can use different directions, colors, and other settings, then verify that multiple water objects render with independent parameters.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100