Set Material Trait breaks object following animation bones
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Thank you for contributing to Armory!
**Description**
A bit of a complex one but :
* one object has has a set material trait attached to it
* another object has a play animation trait attached that plays the armature the first object is being deformed by.
* doing this stops the object from being deformed by the armature
**To Reproduce**
* Run the blend file and notice that the top 3 objects do not move when you click on the glowing cube
**Expected behavior**
* objects follow armature deform
**System**
Blender: 2.80
Armory: git updated version
OS: linux mint 19.2
Graphics card: gtx 2070
**Test File**
*(drag & drop the zipped .blend file here)*
[test-blend.tar.gz](https://github.com/armory3d/armory/files/3512100/test-blend.tar.gz)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by running test-blend.tar.gz in Blender 2.80 and reproduce the failure by clicking the glowing cube. Compare the object with the set material trait and the object with the play animation trait; done means the top three objects follow the armature deformation while the animation plays.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100