armory3d / armory3d/armory

Set Material Trait breaks object following animation bones

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bug
Dominant language
C++
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Description

Thank you for contributing to Armory!

**Description**
A bit of a complex one but :
* one object has has a set material trait attached to it
* another object has a play animation trait attached that plays the armature the first object is being deformed by.
* doing this stops the object from being deformed by the armature
**To Reproduce**
* Run the blend file and notice that the top 3 objects do not move when you click on the glowing cube
**Expected behavior**
* objects follow armature deform
**System**
Blender: 2.80
Armory: git updated version
OS: linux mint 19.2
Graphics card: gtx 2070

**Test File**
*(drag & drop the zipped .blend file here)*
[test-blend.tar.gz](https://github.com/armory3d/armory/files/3512100/test-blend.tar.gz)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by running test-blend.tar.gz in Blender 2.80 and reproduce the failure by clicking the glowing cube. Compare the object with the set material trait and the object with the play animation trait; done means the top three objects follow the armature deformation while the animation plays.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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