Android apk crashing
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
I am publishing my project to Android (C) and when I try to run the APK on any device I am getting the following error:
```
I/kore: Starting KoreHL
I/Adreno: ERROR: 0:6: 'samplerExternalOES' : requires extension GL_OES_EGL_image_external_essl3 to be enabled
```
Not sure if there is a setting that can bypass this or if an actual bug that the shaders are missing some directive like:
```
#extension GL_OES_EGL_image_external_essl3 : enable
```
*Note* I tried to find more information about this error but I didn't succeed, I am very new to shaders OpenGL etc.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files or tests are identified. Start by reproducing the APK on an Android device and investigate shader compilation around samplerExternalOES and the reported GL_OES_EGL_image_external_essl3 extension. Done means determining whether the shader directive or an Android/OpenGL ES setting is required and confirming the APK launches successfully.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android
- Domain
- computer-graphics, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100