armory3d / armory3d/armory

Does Armory have Occlusion Culling?

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feature request
Dominant language
C++
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Forks
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Merged PRs (30d)
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Description

I want to know if it does, if it doesn't I'll change the question to Feature Request.

I think something like this is very necessary.

Thanks.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. First determine from Armory's rendering documentation or source whether occlusion culling already exists; if it does not, clarify the desired behavior and scope before implementation can be estimated.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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