Simple cylinder with 2 bones deforms differently in Armory than Blender
- Dominant language
- C++
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Description
Take a look at how the cylinder (left) bends in Blender, maintaining it's length and width:

Then look at how the same cylinder in the same file bends in Armory:

This is using:
Kubuntu 18.10 64 bit
Armory 0.6 beta and git versions ( a6c954cda7ca429e3887069100e11ba5441b88c9 )
Blender 2.8 beta
Both krom and browser target (FF and Chromium)
Original test file:
[wiggle-cylinder.3.zip](https://github.com/armory3d/armory/files/2878525/wiggle-cylinder.3.zip)
(trigger bend animation with space bar)
Contributor guide
No contributing guide indexed for this repository
Research direction
Open the linked wiggle-cylinder.3.zip in Blender and reproduce the animation with the space bar, then compare the Blender result with Armory in both Krom and browser targets. Trace the cylinder's bone deformation path; done means the Armory result preserves the same length and width as Blender.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100