armory3d / armory3d/armory

Mesh deformed by 2 bone armature dissappears

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bug
Dominant language
C++
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Description

I have a simple cylinder being deformed by a 2 bone armature with a simple action. The action is played by pushing space.

The moment I play the scene (Krom or browser) though, the cylinder just disappears. In the Blender viewport though you can see it animate.

[waving-plane.4.zip](https://github.com/armory3d/armory/files/2872753/waving-plane.4.zip)

Kubuntu: 18.10
Armory git: 988482e02afefe458b00e4dea75db2d01b76e49d
Blender: 2.8

Contributor guide

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Research direction

Start by opening the attached waving-plane.4.zip in Blender 2.8 and reproducing the two-bone armature animation, then run the scene in Krom and in a browser. Compare the runtime result with the Blender viewport; the issue is done when the cylinder remains visible while the action plays in both targets.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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