Mesh deformed by 2 bone armature dissappears
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- C++
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Description
I have a simple cylinder being deformed by a 2 bone armature with a simple action. The action is played by pushing space.
The moment I play the scene (Krom or browser) though, the cylinder just disappears. In the Blender viewport though you can see it animate.
[waving-plane.4.zip](https://github.com/armory3d/armory/files/2872753/waving-plane.4.zip)
Kubuntu: 18.10
Armory git: 988482e02afefe458b00e4dea75db2d01b76e49d
Blender: 2.8
Contributor guide
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Research direction
Start by opening the attached waving-plane.4.zip in Blender 2.8 and reproducing the two-bone armature animation, then run the scene in Krom and in a browser. Compare the runtime result with the Blender viewport; the issue is done when the cylinder remains visible while the action plays in both targets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100