Proxy not working properly
- Dominant language
- C++
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- Merged PRs (30d)
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Description
Proxy needs some more b28 updating.
> Now the Armory Proxy option doesn't give an error message, but it duplicates the objects and makes the new one a proxy while keeping the old one. It also can't seem to keep the organization correct, so if objects were under another object, when I click "Make Proxy" the new proxy objects are just dumped into the scene with no structure and their position is no longer relative to what was supposed to be their parent. Which makes them appear in a different location from where they should be.
*Thanks to Zemmieon for discovering the issue!*
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the problem through the Armory Proxy option and the “Make Proxy” action described in the issue. Check how duplicated objects retain their organization and parent-relative positions, and verify that the proxy operation preserves scene structure and placement without leaving the original object unexpectedly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100