Bendy Bones don't work properly
Open
bug
- Dominant language
- C++
- Stars
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- Merged PRs (30d)
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Description
Armory only seems to use the last couple vertices to do the animation/probably IK too (it'd be very nice if IK+bendy bones worked together). The animation in Armory looks (even) worse than in Blender.
[bendybones.zip](https://github.com/armory3d/armory/files/2659771/bendybones.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by opening the attached bendybones.zip and reproducing the animation in Blender and Armory. Compare how the bendy-bone vertices and IK behavior differ; done means Armory no longer uses only the last couple of vertices and bendy-bone animation matches Blender, with IK compatibility clarified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100