armory3d / armory3d/armory

Bendy Bones don't work properly

Open
#1,035 2 comments 2 reactions 0 assignees View on GitHub
bug
Dominant language
C++
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Forks
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Merged PRs (30d)
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Description

Armory only seems to use the last couple vertices to do the animation/probably IK too (it'd be very nice if IK+bendy bones worked together). The animation in Armory looks (even) worse than in Blender.

[bendybones.zip](https://github.com/armory3d/armory/files/2659771/bendybones.zip)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by opening the attached bendybones.zip and reproducing the animation in Blender and Armory. Compare how the bendy-bone vertices and IK behavior differ; done means Armory no longer uses only the last couple of vertices and bendy-bone animation matches Blender, with IK compatibility clarified.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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