[BoneAnimation] How solveIK method works?
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Hello there,
I want my bones follow a generated spline. I thought the solveIK can be the solution, but the result is a bit strange.
Then I got an error when I apply solveIK to the first bone because it does not have any parent.
[bones-solveik.zip](https://github.com/armory3d/armory/files/2619749/bones-solveik.zip)
Any idea?
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the attached bones-solveik.zip case and inspect the solveIK call applied to the first bone, including the missing-parent error. Determine the expected behavior for a root bone and for following a generated spline; done means the behavior is understood and the issue has a confirmed fix or documented limitation.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100