armory3d / armory3d/armory

[BoneAnimation] How solveIK method works?

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Description

Hello there,

I want my bones follow a generated spline. I thought the solveIK can be the solution, but the result is a bit strange.

Then I got an error when I apply solveIK to the first bone because it does not have any parent.

[bones-solveik.zip](https://github.com/armory3d/armory/files/2619749/bones-solveik.zip)

Any idea?

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Research direction

Reproduce the attached bones-solveik.zip case and inspect the solveIK call applied to the first bone, including the missing-parent error. Determine the expected behavior for a root bone and for following a generated spline; done means the behavior is understood and the issue has a confirmed fix or documented limitation.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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