Asset protection for textures and material in Krom
- Dominant language
- C++
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- Merged PRs (30d)
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Description
I downloaded the latest Armory and updated the sdk. Tried the bowling examples and published it(using windows krom). When I looked at the files in the "data" folder, I noticed that all the game textures , menu textures and material textures are exposed in final published build.
Is it possible to convert the files into binary or something so that end user dont easily just ripped or copy the files ?
I'm actually more worried other game developers just copy the material that I have made or bought and use it in their projects. Or maybe someone just edit the materials and texture and claimed that it is their project and maybe even sold it.
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the Windows Krom publish flow from the bowling examples and inspect the generated build's data folder, especially the exposed texture and material assets. Determine whether the requested protection is feasible and define a testable outcome for asset access or conversion; the issue does not name source files or tests.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, security
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100