armory3d / armory3d/armorpaint

Brush stroke depends on speed

Open
#937 4 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C
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3d 11h
Merged PRs (30d)
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Description

There are already quite a number of feature requests and bug reports but I could not find one with this problem. If I missed one please link it and close it.

ArmorPaint's brush strokes highly depend on the brush speed. This is very annoying in my opinion.
The first stroke is alsways done slowly the other two are done quicker.
![ap](https://user-images.githubusercontent.com/28649121/118692972-e8367980-b80a-11eb-8fe7-bf557308e8b6.jpg)
![ap2](https://user-images.githubusercontent.com/28649121/118692980-ea003d00-b80a-11eb-9be1-4fa13a9eab01.jpg)
![ap](https://user-images.githubusercontent.com/28649121/118693802-b2de5b80-b80b-11eb-8725-d36984fcd723.jpg)

In the second image one clearly sees single round dashes.

Also the strokes are very hard "blocky". This is especially noticable in the first image. It should be smoother.

Contributor guide

No contributing guide indexed for this repository

Research direction

No source files, tests, or entry points are named. Reproduce the brush behavior at different stroke speeds and compare it with the linked screenshots; done means strokes no longer vary noticeably with speed and the blocky, dashed appearance is smoothed.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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