armory3d / armory3d/armorpaint

Better brush previews

Open
#2,112 0 comments 0 reactions 0 assignees View on GitHub
feature request
Dominant language
C
Stars
5k
Forks
553
Avg merge
3d 11h
Merged PRs (30d)
6

Description

"
Issue 2, the brush thumbnails. They're pretty interesting, I would consider them clever design, but it's just not practical when you pile up 100 different brushes like I have, at that point you no longer differentiate between them with their current thumbnails. My point is, I want to be able to see the brush asset itself, not some arbitrary representation of how it would look like if it were applied in a W-esque scribble of sorts. Otherwise I have to swap between dozens of different nodes to find exactly what I need in my vast library of brushes.
"

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by locating the brush thumbnail and brush asset preview implementation, then compare the current thumbnails with the requested asset-focused view. Done should mean users can distinguish brushes in a large library without opening each one.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
design
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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