armory3d / armory3d/armorpaint
Better brush previews
- Dominant language
- C
- Stars
- 5k
- Forks
- 553
- Avg merge
- 3d 11h
- Merged PRs (30d)
- 6
Description
"
Issue 2, the brush thumbnails. They're pretty interesting, I would consider them clever design, but it's just not practical when you pile up 100 different brushes like I have, at that point you no longer differentiate between them with their current thumbnails. My point is, I want to be able to see the brush asset itself, not some arbitrary representation of how it would look like if it were applied in a W-esque scribble of sorts. Otherwise I have to swap between dozens of different nodes to find exactly what I need in my vast library of brushes.
"
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating the brush thumbnail and brush asset preview implementation, then compare the current thumbnails with the requested asset-focused view. Done should mean users can distinguish brushes in a large library without opening each one.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- design
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100