armory3d / armory3d/armorpaint
Face Fill mode ignores selected UDIM
- Dominant language
- C
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Description
**ArmorPaint version:**
[1.0a 44ce84e](https://github.com/armory3d/armorpaint/commit/44ce84ef0a736b94c879ef54ad72784d1b1fd657)
**OS / GPU model:**
Fedora 44 Plasma
RX6570XT : Vulkan RADV
**Issue description:**
When multiple UDIM textures present, if using the bucket tool on Face mode, it paints UDIM textures on that location. As visible on the screenshots, I wanted to paint just that little beveled strip, but it paints both the face that I want and the 2nd UDIM face at that same position.
From the UVMap's wireframe on the 2nd and 3nd screenshot you can see how both polygons are in the position that I clicked in.
Happens both on viewport and the 2D view.
**Steps to reproduce:**
1. Get a shared UDIM mesh ([example.zip](https://github.com/user-attachments/files/28262893/claw_machinev2.zip)) and import into armor paint
2. add a mask layer with distiguishable a material
3. select the bucket/fill tool
4. select the Face Fill Mode
5. Try to paint a face exclusively on one of the UDIMs
It will paint both faces that are located wherever you clicked
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the issue with the shared UDIM mesh from example.zip in ArmorPaint, using a mask layer, the bucket/fill tool, and Face Fill Mode. Compare painting in the viewport and 2D view with multiple UDIMs overlapping at the clicked position. Done means painting a face affects only the selected UDIM face rather than both faces at that location.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100