armory3d / armory3d/armorpaint

Darken and Devide layer options on top of my other layers breaks the vewport when viewing in base color mode.

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#2,050 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C
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3d 11h
Merged PRs (30d)
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Description

As you can see it seems the renders of the darken and divide layers are not de-rendering. Reopening the project or opening anew one does not fix the problem. only closing and reopening the program makes the marks go away.

I am using a 1050 TI with the 580 driver
Linux Mint 22.3 - Cinnamon 64-bit
6.17.0-22-generic Kernal
AMD Ryzen 5 5600X 6-Core Processor × 6 CPU
Linux Vulkan Render
ArmorPaint.org - v1.0 alpha 2026/04/11 https://github.com/armory3d/armorpaint/commit/8f273f702371ef479aae715786d56bab03a22e5b

Image
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Contributor guide

No contributing guide indexed for this repository

Research direction

Reproduce the issue on Linux using the Vulkan renderer with Darken and Divide layers over other layers, then switch to base color mode and observe the viewport. Trace the viewport rendering behavior and verify that the marks disappear without reopening the program.

Written by the indexing model from the issue text.

Assessment

Tech stack
c, linux
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
38/100

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