armory3d / armory3d/armorpaint
ios improve camera controls
- Dominant language
- C
- Stars
- 5k
- Forks
- 553
- Avg merge
- 3d 11h
- Merged PRs (30d)
- 6
Description
*ArmorPaint%201.0 alpha-c26d76,%20iPad-8C891D69-9EC8-4AA0-AA34-4242158AD4AF
It would be really great if the camera control via touch/fingers could be configured differently. Panning, zooming, and rotating the camera feel wrong on the iPad—especially if you’re used to the camera controls in Nomad Sculpt, for example. In Nomad Sculpt, you can set the camera to Trackball mode (sorry, Trackball), and it’s also possible to adjust speed, zooming, and translation. The update pivot is—well, it definitely feels completely different.
It would be great if this could be designed in a similar way to Nomad Sculpt. By comparison, in ArmorPaint, when you zoom, the cube moves outward, and it just feels off somehow. Thanks a lot for improving this.
https://github.com/user-attachments/assets/e46b8f61-02c4-44ba-9abf-2841ef5e9cfc
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no source file, test, or entry point. Begin by locating the iPad touch-camera input and camera-control settings, then compare current pan, zoom, rotation, pivot, and trackball behavior with the report; done means these controls are configurable and behave as specified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100