armory3d / armory3d/armorpaint
Paint across UDIMs
Closed
feature request
- Dominant language
- C
- Stars
- 5k
- Forks
- 553
- Avg merge
- 3d 11h
- Merged PRs (30d)
- 6
Description
It'd be really nice to be able to paint across multiple UDIMs instead of painting on a single one at the time.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by tracing the existing single-UDIM painting workflow and its UDIM handling, then define how a stroke should span multiple tiles and verify it with a multi-UDIM paint case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100