armory3d / armory3d/armorpaint

Rotating the projection box breaks scaling (Project Fill Layer)

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bug
Dominant language
C
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Description

*ArmorPaint 0.9-0afaed9, Windows*

**Issue description:**
When the projection box is rotated to one side, e.g. to project onto another surface, the scaling handles are changed as well - it destroys the previous scaling

**Steps to reproduce:**
Activate the projection box, scale it in Z to project a smaller / more precise area - rotate it

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the issue in the Project Fill Layer projection box using the listed ArmorPaint version and the Z-scaling-then-rotation steps. Inspect the projection box rotation and scaling entry points; done means rotating the box preserves the previously chosen scaling and still projects the intended smaller area.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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