armory3d / armory3d/armorpaint
Rotating the projection box breaks scaling (Project Fill Layer)
- Dominant language
- C
- Stars
- 5k
- Forks
- 553
- Avg merge
- 3d 11h
- Merged PRs (30d)
- 6
Description
*ArmorPaint 0.9-0afaed9, Windows*
**Issue description:**
When the projection box is rotated to one side, e.g. to project onto another surface, the scaling handles are changed as well - it destroys the previous scaling
**Steps to reproduce:**
Activate the projection box, scale it in Z to project a smaller / more precise area - rotate it
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue in the Project Fill Layer projection box using the listed ArmorPaint version and the Z-scaling-then-rotation steps. Inspect the projection box rotation and scaling entry points; done means rotating the box preserves the previously chosen scaling and still projects the intended smaller area.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100