armory3d / armory3d/armorpaint
UDIM UV overlap in path traced mode
- Dominant language
- C
- Stars
- 5k
- Forks
- 553
- Avg merge
- 3d 11h
- Merged PRs (30d)
- 6
Description
**ArmorPaint version:**
v0.8 (2021-10-03) a06962c
**OS/device including version:**
Win 10
NVidia RTX 3080ti
DXR
**Issue description:**
The seperation between UV maps by UDIM is not working correctly
DXR

Non-DXR

**Steps to reproduce:**
Import UDIM smaple model in the DXR version and paint a UDIM group
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue with the UDIM sample model in the DXR build, then compare the result with the non-DXR version and the attached screenshots. Done means UDIM groups remain correctly separated in path-traced mode, matching the non-DXR behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100