Implement max render distance, and swap out tiles as player moves
Open
- Dominant language
- Rust
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
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Research direction
The issue provides no files, tests, or entry points. First map the rendering, tile-loading, and player-movement code, then clarify the intended render-distance behavior and what tile swapping should look like before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100