arlyon / arlyon/rustown

Implement max render distance, and swap out tiles as player moves

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#6 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue provides no files, tests, or entry points. First map the rendering, tile-loading, and player-movement code, then clarify the intended render-distance behavior and what tile swapping should look like before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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