arlyon / arlyon/graphics

Add PBR rendering

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feature
Dominant language
C++
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf

- Lambertian diffuse BDRF
- Cook-torrance microfacet specular BDRF
- IBL ambient

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reading the linked Epic Games shading-course notes to understand the requested Lambertian diffuse, Cook-Torrance microfacet specular, and IBL ambient components. Then locate the repository's existing rendering entry points; done means the boids simulation includes all three PBR components and the result can be verified visually.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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