Add PBR rendering
Open
feature
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf
- Lambertian diffuse BDRF
- Cook-torrance microfacet specular BDRF
- IBL ambient
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the linked Epic Games shading-course notes to understand the requested Lambertian diffuse, Cook-Torrance microfacet specular, and IBL ambient components. Then locate the repository's existing rendering entry points; done means the boids simulation includes all three PBR components and the result can be verified visually.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100