Add particle effects from the fish
Open
feature
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue provides no files, tests, entry points, or implementation details. Start by reviewing the OpenGL4 boids simulation and locating the fish rendering path; clarify the intended particle behavior and acceptance criteria before attempting the work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100