arlyon / arlyon/graphics

Rework rendering function to be unaware of specific shaders' requirements

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tech debt
Dominant language
C++
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue provides no file, test, or implementation details. Start by locating the rendering function and the shader call sites in the C++ OpenGL4 boids simulation, then trace which shader-specific requirements it receives. Done means the rendering function no longer depends on individual shaders' requirements and the simulation still renders correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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