Rework rendering function to be unaware of specific shaders' requirements
Open
tech debt
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue provides no file, test, or implementation details. Start by locating the rendering function and the shader call sites in the C++ OpenGL4 boids simulation, then trace which shader-specific requirements it receives. Done means the rendering function no longer depends on individual shaders' requirements and the simulation still renders correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100