argyleink / argyleink/open-props
Light and dark normalize surface colors enhancement
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Description
this would be a breaking change:
surface 1-4 behave slightly different between the light and dark themes. it'd be nice if they behaved the same, in that surface 1 is the lightest and surface 4 is the darkest (like how the color palettes work).
todo: explain this better and create a demo example reproducing the issue (like cards sitting on the body)
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