argosopentech / argosopentech/Conquest

Configuring WebSocket for the HTML/WASM server

Open
#8 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
GDScript
Stars
118
Forks
9
PR merge metrics
No merged PRs in 30d

Description

Is there an example web server configuration to allow the WebSocket function to work?

Currently, it defaults to server IP 127.0.0.1 (localhost) instead of the domain of the site.
![image](https://github.com/argosopentech/Conquest/assets/59240918/61f027be-7c73-419c-a04f-a2ca75f12f9a)

Console logs:
![image](https://github.com/argosopentech/Conquest/assets/59240918/6382fd7f-07f1-41b3-a31f-2f374585f724)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the HTML/WASM server configuration and the WebSocket connection setup described in the issue, then review the browser console logs shown there. The work is done when the WebSocket connects through the site's domain instead of defaulting to 127.0.0.1, with an example server configuration documented or provided.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, wasm
Domain
game-dev, networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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