Repairing should take time
Open
enhancement
help wanted
- Dominant language
- C#
- Stars
- 2
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
At the moment there is no cost to repairing your ship. However the amount of damage which can be repaired should be throttled by a property in the ship's Statistics property.
Contributor guide
No contributing guide indexed for this repository
Research direction
Locate the ship-repair logic and the ship's Statistics property, then trace how repair amount is currently determined. Implement the repair throttle through the relevant Statistics property and verify that repairing cannot exceed the configured amount over time.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100