ardliath / ardliath/DeepSpace

Repairing should take time

Open
#41 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C#
Stars
2
Forks
1
PR merge metrics
No merged PRs in 30d

Description

At the moment there is no cost to repairing your ship. However the amount of damage which can be repaired should be throttled by a property in the ship's Statistics property.

Contributor guide

No contributing guide indexed for this repository

Research direction

Locate the ship-repair logic and the ship's Statistics property, then trace how repair amount is currently determined. Implement the repair throttle through the relevant Statistics property and verify that repairing cannot exceed the configured amount over time.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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