Shooting should take time
Open
enhancement
help wanted
- Dominant language
- C#
- Stars
- 2
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Currently calling code can fire weapons as fast as the applications permit. Weapons need to cool off. A recharge time should be loaded from the ship's Statistics property and used to throttle the fire rate.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the code that fires weapons and the ship's Statistics property, then trace how firing requests are handled. Use the recharge time from Statistics to throttle repeated shots, and verify that weapons cannot fire again until the recharge period has elapsed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100