ardliath / ardliath/DeepSpace

Shooting should take time

Open
#40 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C#
Stars
2
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Currently calling code can fire weapons as fast as the applications permit. Weapons need to cool off. A recharge time should be loaded from the ship's Statistics property and used to throttle the fire rate.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the code that fires weapons and the ship's Statistics property, then trace how firing requests are handled. Use the recharge time from Statistics to throttle repeated shots, and verify that weapons cannot fire again until the recharge period has elapsed.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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