ardliath / ardliath/DeepSpace

I should only be able to shoot at ships within a weapon's range

Open
#39 2 comments 0 reactions 0 assignees View on GitHub
bug good first issue help wanted
Dominant language
C#
Stars
2
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Currently the attack has no range so although you can only detect people locally you can fire at any range. Attack range should be limited to a range in the Statistics property on ship

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by tracing the attack handling and the ship's Statistics property to find where weapon range should be checked. Confirm how local ship detection and target selection currently work. Done means attacks outside a weapon's range are rejected while valid in-range attacks still work.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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