I should only be able to shoot at ships within a weapon's range
Open
bug
good first issue
help wanted
- Dominant language
- C#
- Stars
- 2
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Currently the attack has no range so although you can only detect people locally you can fire at any range. Attack range should be limited to a range in the Statistics property on ship
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the attack handling and the ship's Statistics property to find where weapon range should be checked. Confirm how local ship detection and target selection currently work. Done means attacks outside a weapon's range are rejected while valid in-range attacks still work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100