archit120 / archit120/3D-Graph

Implement normal ratio shading for triangles

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easy-difficulty enhancement good first issue
Dominant language
C++
Stars
5
Forks
11
PR merge metrics
No merged PRs in 30d

Description

Refer https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-shading/shading-normals

Contributor guide

No contributing guide indexed for this repository

Research direction

No source file, test, or entry point is named in the issue. Start with the linked Scratchapixel shading-normals lesson, then locate the triangle rendering and shading path in the repository. Done means triangles use the requested normal-ratio shading behavior, with the result verified in the renderer.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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