archit120 / archit120/3D-Graph
Implement normal ratio shading for triangles
Open
easy-difficulty
enhancement
good first issue
- Dominant language
- C++
- Stars
- 5
- Forks
- 11
- PR merge metrics
- No merged PRs in 30d
Description
Refer https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-shading/shading-normals
Contributor guide
No contributing guide indexed for this repository
Research direction
No source file, test, or entry point is named in the issue. Start with the linked Scratchapixel shading-normals lesson, then locate the triangle rendering and shading path in the repository. Done means triangles use the requested normal-ratio shading behavior, with the result verified in the renderer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100