ao-libre / ao-libre/finisterra

Crashea Al seleccionar Ciertos NPCs en la lista

Abierto
#163 1 comentario 0 reacciones 0 asignados Ver en GitHub
bug design center app
Lenguaje dominante
Java
Estrellas
133
Forks
37
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

`Exception in thread "main" java.lang.IndexOutOfBoundsException: Index 2139 out of bounds for length 514
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
at java.base/java.util.Objects.checkIndex(Objects.java:372)
at java.base/java.util.ArrayList.get(ArrayList.java:458)
at game.handlers.DescriptorHandler.getHead(DescriptorHandler.java:51)
at game.handlers.AnimationHandler.lambda$getHeadAnimation$0(AnimationHandler.java:83)
at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1133)
at game.handlers.AnimationHandler.getHeadAnimation(AnimationHandler.java:82)
at game.systems.render.world.CharacterRenderingSystem$CharacterDrawer.drawHead(CharacterRenderingSystem.java:172)
at game.systems.render.world.CharacterRenderingSystem$CharacterDrawer.draw(CharacterRenderingSystem.java:124)
at design.screens.views.NPCView$AnimationActor.draw(NPCView.java:204)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:123)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw(WidgetGroup.java:170)
at com.badlogic.gdx.scenes.scene2d.ui.Container.draw(Container.java:61)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:123)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw(WidgetGroup.java:170)
at com.badlogic.gdx.scenes.scene2d.ui.Table.draw(Table.java:119)
at com.badlogic.gdx.scenes.scene2d.ui.Button.draw(Button.java:257)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:96)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw(WidgetGroup.java:170)
at com.badlogic.gdx.scenes.scene2d.ui.Table.draw(Table.java:119)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
at com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.draw(ScrollPane.java:598)
at com.badlogic.gdx.scenes.scene2d.ui.SplitPane.draw(SplitPane.java:260)
at com.badlogic.gdx.scenes.scene2d.ui.SplitPane.draw(SplitPane.java:269)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:123)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw(WidgetGroup.java:170)
at com.badlogic.gdx.scenes.scene2d.ui.Table.draw(Table.java:119)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:123)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw(WidgetGroup.java:170)
at com.badlogic.gdx.scenes.scene2d.ui.Table.draw(Table.java:119)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:57)
at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)
at design.screens.DesignScreen.render(DesignScreen.java:65)
at com.badlogic.gdx.Game.render(Game.java:46)
at launcher.DesignCenter.render(DesignCenter.java:67)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:399)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:111)
at launcher.DesignCenterLauncher.main(DesignCenterLauncher.java:17)`

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